Glossary

What is DOOH (digital out-of-home)?

Digital out-of-home (DOOH) is advertising delivered on digital screens in public spaces — stations, roadsides, shopping centres, transport hubs — rather than on personal devices or televisions.

Almost every explanation of DOOH is written from a media-buying perspective. The production constraints are what determine whether the creative works, and they are unusually severe: no sound, a viewer in motion, and a dwell time measured in seconds rather than tens of seconds.

That combination rules out most of what makes a film work elsewhere. Dialogue is unusable. Narrative structure has no room. Anything requiring more than one idea to land will not land. A DOOH execution is closer to a poster that moves than to a short commercial, and treating it as a shortened commercial is the most common way the format is wasted.

DOOH compared with other video placements

DOOH compared with CTV and paid social
DOOH Connected TV Paid social
Audio None Full, unmuted Often muted
Dwell time 2–10 seconds, in motion Full duration Until the thumb moves
Viewer Passing, distracted Seated, attentive Scrolling, lean-forward
Rewards One idea, legible instantly Completion and craft A hook in two seconds
Typical length 6–10 seconds 30–60 seconds 6–30 seconds
Production implication Contrast, scale, no dialogue Sound design carries weight Vertical, subtitle-safe

What DOOH asks of the creative

In practice

The DFDS Seaways campaign delivered 2.1 million DOOH impressions alongside its Connected TV and cinema placements, all from a single production day — because the DOOH executions were designed at storyboard stage rather than cut down from the finished spot.

See how DOT builds for the full media stack on the commercials page.

Last updated: