Abstract propositions. Invisible processes. Data that only means something once it moves. We animate what a camera cannot reach — in-house, concept to delivery.
Motion design and animation production is the creation of moving image from designed or built elements rather than filmed footage. DOT Video Agency produces animation and motion design in-house for brands across the Netherlands and Europe — product demos, technical explainers, data stories, brand identity motion and stop-motion series.
Animation earns its place when the subject cannot be filmed: an abstract proposition, an invisible process, a mechanism inside a sealed product, or a dataset that only means something once it moves.
The short version
What it is: moving image for the things a camera cannot capture.
Cost: €2.500–€8.000+, line-itemed.
Timeline: 2–12 weeks.
Range: 2D and 3D motion graphics, stop-motion, data visualisation, brand motion.
Proven at volume: 42 films for Albert Heijn, 41 of them stop-motion, matched across the whole run.
When animation beats live action
Live action shows what exists. Animation shows what does not, or what cannot be seen — the inside of a mechanism, a flow of data, an abstract benefit, a process that takes six months compressed into twenty seconds.
It also solves the demonstration problem. A campaign film that must double as an instruction manual has two incompatible jobs — playful enough to belong to the campaign, clear enough that a customer can follow it. Stop-motion resolves that instead of compromising between the two. The object is physically assembled in front of you, frame by frame, so you watch it being built rather than being told how.
Volume at that standard is a different discipline from making one beautiful film. Forty-one animated sequences means an enormous frame count captured by hand, every one matched on lighting, camera height, surface and movement speed. A series watched back to back exposes any drift immediately.
Which kind of animation?
Animation types and what they are for
Type
Best for
Typical use
Cost
2D motion graphics
Explaining a process or proposition clearly
Website explainers, social, UI demos
€3.500–€5.500
3D animation
Products, mechanisms and physical detail
Technical demos, product launches
€5.500–€12.000
Stop-motion
Tangible, characterful, demonstrative
Retail, instructional series, campaigns
€3.500–€7.500
Data visualisation
Making numbers mean something
Reports, investor content, thought leadership
€1.750–€2.500
Brand motion system
Consistent movement language across all assets
Rebrands, identity rollouts
€2.500–€4.350
Not sure if you need animation or live action?
Ten minutes of conversation settles it. Sometimes the answer is both, and sometimes it is neither.
Concept and script — written with you, not handed to us
Storyboard and style frames — you see the look before we animate it
Final animation — in every aspect ratio your channels need
Platform cutdowns — including native vertical
Original score and sound design — composed in-house
Source files — on agreed terms, so future edits are possible
Language variants — straightforward in animation, and planned in from the start
What animation costs
Animation from DOT Video Agency costs €2.500–€8.000+. A single explainer sits at the lower end. A stop-motion series or a full brand motion system sits at the upper end.
Animation is priced differently from live action. There is no shoot day — cost scales with seconds of finished animation and the complexity of each second:
Duration. The single biggest driver. Every second is built.
Technique. 2D is the most economical, stop-motion the most labour-intensive.
Design complexity. Bespoke illustration and character work versus an existing brand system.
Number of scenes. Scene changes cost more than length within a scene.
Variants. Languages and formats are cheaper in animation than live action, but not free.
How long it takes
A single explainer runs 2–6 weeks from brief to delivery. A series runs 6–14 weeks. Animation front-loads more approval than live action — script, storyboard and style frames are all signed off before a single frame is animated, because changing the look afterwards means rebuilding rather than re-editing.
How it actually works
Twenty-minute call. You talk to Tijmen or Jesper. Not an account manager — there isn’t one. Twenty minutes tells us both whether this fits.
We dig in. Interviews with your team, and your customers where it counts. You get a direction, not a menu of three safe options.
We plan every output at once. Formats blocked at storyboard. 16:9 and 9:16 together. Language variants designed in before the shoot, never bolted on after.
We shoot. Directed by an owner. Small crew, on purpose, so the people in front of the camera behave like themselves.
We finish in-house. Edit, grade, sound, original score. Two defined feedback rounds, so nobody ends up in a revision spiral.
You get the whole system. Not one file. The hero asset plus everything your channels need, in the formats they need.
Animation we have made
Albert Heijn x LUMEN — 42 films, one visual standard
42 films, 41 of them stop-motion, held to a single visual standard across the entire run. The hard part was never the first film. It was frame-level consistency at volume — lighting, camera height, surface wear and movement speed matched across months of capture, because a series watched back to back exposes drift instantly. Produced end to end as specialist partner to agency LUMEN.
Cobase — an animation system for a complex product
Multi-bank connectivity is difficult to explain and impossible to film. We built a system rather than a film — a shared visual language for accounts, flows and integrations, with fixed rules for how each element behaves on screen. Once the system exists, every new product or process gets explained in the same grammar, so the tenth animation is faster to make and instantly recognisable as part of the set.
When the subject cannot be filmed — an abstract benefit, an invisible process, the inside of a sealed product, or data that only means something in motion. Also when you need something that ages slowly: animation does not date the way footage of people and offices does.
Do you do stop-motion?
Yes, including at volume. We have delivered 41 stop-motion films for a single campaign, matched across the entire run on lighting, camera height, surface and movement speed.
How long does animation take compared to live action?
Usually longer per finished second, and front-loaded differently. There is no shoot day, but script, storyboard and style frames are all approved before animation starts, because changing the look afterwards means rebuilding rather than re-editing.
Can you animate to our existing brand guidelines?
Yes, and it is cheaper than bespoke design. If you have a defined system we work inside it. If you do not, we can build a motion language as part of the project.
Do you work as a production partner for other agencies?
Regularly. Our largest stop-motion series came through an agency partner who held campaign strategy and the client relationship while we owned animation production end to end. We are straightforward about the boundary, and we do not go direct.
How do we make sure the technical detail is right?
Talk to us early, and put us in front of whoever actually understands the subject. Technical accuracy is the thing animation most often gets wrong, and it is expensive to fix — once a sequence is built, correcting how a mechanism works means rebuilding rather than re-editing. Half an hour with your engineer or product lead before storyboard saves days later.
Bring us something hard to explain
Twenty minutes with the people who would animate it. The more abstract the better.